real-world video
- North America > United States > Texas > Travis County > Austin (0.04)
- North America > United States > California > Santa Clara County > Palo Alto (0.04)
- Information Technology > Artificial Intelligence > Vision (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (0.68)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Object-Oriented Architecture (0.68)
- Information Technology > Artificial Intelligence > Robots (0.67)
EgoEnv: Human-centric environment representations from egocentric video
First-person video highlights a camera-wearer's activities in the context of their persistent environment. However, current video understanding approaches reason over visual features from short video clips that are detached from the underlying physical space and capture only what is immediately visible. To facilitate human-centric environment understanding, we present an approach that links egocentric video and the environment by learning representations that are predictive of the camera-wearer's (potentially unseen) local surroundings. We train such models using videos from agents in simulated 3D environments where the environment is fully observable, and test them on human-captured real-world videos from unseen environments. On two human-centric video tasks, we show that models equipped with our environment-aware features consistently outperform their counterparts with traditional clip features. Moreover, despite being trained exclusively on simulated videos, our approach successfully handles real-world videos from HouseTours and Ego4D, and achieves state-of-the-art results on the Ego4D NLQ challenge.
TAPVid-3D: A Benchmark for Tracking Any Point in 3D
We introduce a new benchmark, TAPVid-3D, for evaluating the task of long-range Tracking Any Point in 3D (TAP-3D). While point tracking in two dimensions (TAP-2D) has many benchmarks measuring performance on real-world videos, such as TAPVid-DAVIS, three-dimensional point tracking has none. To this end, leveraging existing footage, we build a new benchmark for 3D point tracking featuring 4,000+ real-world videos, composed of three different data sources spanning a variety of object types, motion patterns, and indoor and outdoor environments. To measure performance on the TAP-3D task, we formulate a collection of metrics that extend the Jaccard-based metric used in TAP-2D to handle the complexities of ambiguous depth scales across models, occlusions, and multi-track spatio-temporal smoothness. We manually verify a large sample of trajectories to ensure correct video annotations, and assess the current state of the TAP-3D task by constructing competitive baselines using existing tracking models. We anticipate this benchmark will serve as a guidepost to improve our ability to understand precise 3D motion and surface deformation from monocular video.
SAVi++: Towards End-to-End Object-Centric Learning from Real-World Videos
The visual world can be parsimoniously characterized in terms of distinct entities with sparse interactions. Discovering this compositional structure in dynamic visual scenes has proven challenging for end-to-end computer vision approaches unless explicit instance-level supervision is provided. Slot-based models leveraging motion cues have recently shown great promise in learning to represent, segment, and track objects without direct supervision, but they still fail to scale to complex real-world multi-object videos. In an effort to bridge this gap, we take inspiration from human development and hypothesize that information about scene geometry in the form of depth signals can facilitate object-centric learning. We introduce SAVi++, an object-centric video model which is trained to predict depth signals from a slot-based video representation. By further leveraging best practices for model scaling, we are able to train SAVi++ to segment complex dynamic scenes recorded with moving cameras, containing both static and moving objects of diverse appearance on naturalistic backgrounds, without the need for segmentation supervision. Finally, we demonstrate that by using sparse depth signals obtained from LiDAR, SAVi++ is able to learn emergent object segmentation and tracking from videos in the real-world Waymo Open dataset.
- North America > United States > Texas > Travis County > Austin (0.04)
- North America > United States > California > Santa Clara County > Palo Alto (0.04)
- Information Technology > Artificial Intelligence > Vision (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (0.68)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Object-Oriented Architecture (0.68)
- Information Technology > Artificial Intelligence > Robots (0.67)
SAVi++: Towards End-to-End Object-Centric Learning from Real-World Videos
The visual world can be parsimoniously characterized in terms of distinct entities with sparse interactions. Discovering this compositional structure in dynamic visual scenes has proven challenging for end-to-end computer vision approaches unless explicit instance-level supervision is provided. Slot-based models leveraging motion cues have recently shown great promise in learning to represent, segment, and track objects without direct supervision, but they still fail to scale to complex real-world multi-object videos. In an effort to bridge this gap, we take inspiration from human development and hypothesize that information about scene geometry in the form of depth signals can facilitate object-centric learning. We introduce SAVi, an object-centric video model which is trained to predict depth signals from a slot-based video representation.
EgoEnv: Human-centric environment representations from egocentric video
First-person video highlights a camera-wearer's activities in the context of their persistent environment. However, current video understanding approaches reason over visual features from short video clips that are detached from the underlying physical space and capture only what is immediately visible. To facilitate human-centric environment understanding, we present an approach that links egocentric video and the environment by learning representations that are predictive of the camera-wearer's (potentially unseen) local surroundings. We train such models using videos from agents in simulated 3D environments where the environment is fully observable, and test them on human-captured real-world videos from unseen environments. On two human-centric video tasks, we show that models equipped with our environment-aware features consistently outperform their counterparts with traditional clip features. Moreover, despite being trained exclusively on simulated videos, our approach successfully handles real-world videos from HouseTours and Ego4D, and achieves state-of-the-art results on the Ego4D NLQ challenge.
SAVi++: Towards End-to-End Object-Centric Learning from Real-World Videos
The visual world can be parsimoniously characterized in terms of distinct entities with sparse interactions. Discovering this compositional structure in dynamic visual scenes has proven challenging for end-to-end computer vision approaches unless explicit instance-level supervision is provided. Slot-based models leveraging motion cues have recently shown great promise in learning to represent, segment, and track objects without direct supervision, but they still fail to scale to complex real-world multi-object videos. In an effort to bridge this gap, we take inspiration from human development and hypothesize that information about scene geometry in the form of depth signals can facilitate object-centric learning. We introduce SAVi, an object-centric video model which is trained to predict depth signals from a slot-based video representation.
Tang
In this paper, we investigate the problem of face clustering in real-world videos. In many cases, the distribution of the face data is unbalanced. In movies or TV series videos, the leading casts appear quite often and the others appear much less. However, many clustering algorithms cannot well handle such severe unbalance between the data distribution, resulting in that the large class is split apart, and the small class is merged into the large ones and thus missing. On the other hand, the data distribution proportion information may be known beforehand. For example, we can obtain such information by counting the spoken lines of the characters in the script text. Hence, we propose to make use of the proportion prior to regularize the clustering. A Hidden Conditional Random Field(HCRF) model is presented to incorporate the proportion prior. In experiments on a public data set from real-world videos, we observe improvements on clustering performance against state-of-the-art methods.
Temporal Kernel Consistency for Blind Video Super-Resolution
Xiang, Lichuan, Lee, Royson, Abdelfattah, Mohamed S., Lane, Nicholas D., Wen, Hongkai
Deep learning-based blind super-resolution (SR) methods have recently achieved unprecedented performance in upscaling frames with unknown degradation. These models are able to accurately estimate the unknown downscaling kernel from a given low-resolution (LR) image in order to leverage the kernel during restoration. Although these approaches have largely been successful, they are predominantly image-based and therefore do not exploit the temporal properties of the kernels across multiple video frames. In this paper, we investigated the temporal properties of the kernels and highlighted its importance in the task of blind video super-resolution. Specifically, we measured the kernel temporal consistency of real-world videos and illustrated how the estimated kernels might change per frame in videos of varying dynamicity of the scene and its objects. With this new insight, we revisited previous popular video SR approaches, and showed that previous assumptions of using a fixed kernel throughout the restoration process can lead to visual artifacts when upscaling real-world videos. In order to counteract this, we tailored existing single-image and video SR techniques to leverage kernel consistency during both kernel estimation and video upscaling processes. Extensive experiments on synthetic and real-world videos show substantial restoration gains quantitatively and qualitatively, achieving the new state-of-the-art in blind video SR and underlining the potential of exploiting kernel temporal consistency.